241 research outputs found

    A Step Toward AI Tools for Quality Control and Musicological Analysis of Digitized Analogue Recordings: Recognition of Audio Tape Equalizations

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    Historical analogue audio documents are indissolubly linked to their physical carriers on which they are recorded. Because of their short life expectancy these documents have to be digitized. During this process, the document may be altered with the result that the digital copy is not reliable from the authenticity point of view. This happens because digitization process is not completely automatized and sometimes it is influenced by human subjective choices. Artificial intelligence can help operators to avoid errors, enhancing reliability and accuracy, and becoming the base for quality control tools. Furthermore, this kind of algorithms could be part of new instruments aiming to ease and to enrich musicological studies. This work focuses the attention on the equalization recognition problem in the audio tape recording field. The results presented in this paper, highlight that, using machine learning algorithms, is possible to recognize the pre-emphasis equalization used to record an audio tape

    A Conceptual Framework for Motion Based Music Applications

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    Imaginary projections are the core of the framework for motion based music applications presented in this paper. Their design depends on the space covered by the motion tracking device, but also on the musical feature involved in the application. They can be considered a very powerful tool because they allow not only to project in the virtual environment the image of a traditional acoustic instrument, but also to express any spatially defined abstract concept. The system pipeline starts from the musical content and, through a geometrical interpretation, arrives to its projection in the physical space. Three case studies involving different motion tracking devices and different musical concepts will be analyzed. The three examined applications have been programmed and already tested by the authors. They aim respectively at musical expressive interaction (Disembodied Voices), tonal music knowledge (Harmonic Walk) and XX century music composition (Hand Composer)

    Preserving today for tomorrow: A case study of an archive of Interactive Music Installations

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    This work presents the problems addressed and the first results obtained by a project aimed at the preservation of Interactive Music Installations (IMI). Preservation requires that besides all the necessary components for the (re)production of a performance, also the knowledge about these components is kept, so that the original process can be repeated at any given time. This work proposes a multilevel approach for the preservation of IMI. As case studies, the Pinocchio Square (installed in EXPO 2002) and the Il Caos delle Sfere are considered

    Digital Preservation and Access of Audio Heritage: a Case Study for Phonographic Discs

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    Περιέχει το πλήρες κείμενοWe investigate differences among the approaches to the digitization of phonographic discs, using two novel methods developed by the authors: a system for synthesizing audio signals from still images of phonographic discs and a tool for the automatic alignment of audio signals. Results point out that this combined approach can be used as an effective tool for the preservation of and access to the audio documents

    A systemic approach to the preservation of audio documents: methodology and software tools

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    This paper presents a methodology for the preservation of audio documents, the operational protocol that acts as the methodology, and an original open source software system that supports and automatizes several tasks along the process. The methodology is presented in the light of the ethical debate that has been challenging the international archival community for the last thirty years. The operational protocol reflects the methodological principles adopted by the authors, and its effectiveness is based on the results obtained in recent research projects involving some of the finest audio archives in Europe. Some recommendations are given for the rerecording process, aimed at minimizing the information loss and at quantifying the unintentional alterations introduced by the technical equipment. Finally, the paper introduces an original software system that guides and supports the preservation staff along the process, reducing the processing timing, automatizing tasks, minimizing errors, and using information hiding strategies to ease the cognitive load. Currently the software system is in use in several international archives

    The \u201cHarmonic Walk\u201d and Enactive Knowledge: an Assessment Report

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    The Harmonic Walk is an interactive, physical environment based on user\u2019s motion detection and devoted to the study and practice of tonal harmony. When entering the rectangular floor surface within the application\u2019s camera view, a user can actually walk inside the musical structure, causing a sound feedback depending on the occupied zone. We arranged a two masks projection set up to allow users to experience melodic segmentation and tonality harmonic space, and we planned two phase assessment sessions, submitting a 22 high school student group to various test conditions. Our findings demonstrate the high learning effectiveness of the Harmonic Walk application. Its ability to transfer abstract concepts in an enactive way, produces important improvement rates both for subjects who received explicit information and for subjects who didn\u2019t

    A Multimodal Learning System for Individuals with Sensorial, Neuropsychological, and Relational Impairments

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    This paper presents a system for an interactive multimodal environment able (i) to train the listening comprehension in various populations of pupils, both Italian and immigrants, having different disabilities and (ii) to assess speech production and discrimination. The proposed system is the result of a research project focused on pupils with sensorial, neuropsychological, and relational impairments. The project involves innovative technological systems that the users (speech terabits psychologists and preprimary and primary schools teachers) could adopt for training and assessment of language and speech. Because the system is used in a real scenario (the Italian schools are often affected by poor funding for education and teachers without informatics skills), the guidelines adopted are low-cost technology; usability; customizable system; robustness

    The Harmonic Walk : an interactive physical environment to learn tonal melody accompaniment

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    TheHarmonic Walkis an interactive physical environment designed for learning and practicing the accompaniment of a tonal melody. Employing a highly innovative multimedia system, the application offers to the user the possibility of getting in touch with some fundamental tonal music features in a very simple and readily available way. Notwithstanding tonal music is very common in our lives, unskilled people as well as music students and even professionals are scarcely conscious of what these features actually are. TheHarmonic Walk, through the body movement in space, can provide all these users a live experience of tonal melody structure, chords progressions, melody accompaniment, and improvisation. Enactive knowledge and embodied cognition allow the user to build an inner map of these musical features, which can be acted by moving on the active surface with a simple step. Thorough assessment tests with musicians and nonmusicians high school students could prove the high communicative power and efficiency of theHarmonic Walkapplication both in improving musical knowledge and in accomplishing complex musical tasks

    Is Vivaldi smooth and takete? Non-verbal sensory scales for describing music qualities

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    Studies on the perception of music qualities (such as induced or perceived emotions, performance styles, or timbre nuances) make a large use of verbal descriptors. Although many authors noted that particular music qualities can hardly be described by means of verbal labels, few studies have tried alternatives. This paper aims at exploring the use of non-verbal sensory scales, in order to represent different perceived qualities in Western classical music. Musically trained and untrained listeners were required to listen to six musical excerpts in major key and to evaluate them from a sensorial and semantic point of view (Experiment 1). The same design (Experiment 2) was conducted using musically trained and untrained listeners who were required to listen to six musical excerpts in minor key. The overall findings indicate that subjects\u2019 ratings on non-verbal sensory scales are consistent throughout and the results support the hypothesis that sensory scales can convey some specific sensations that cannot be described verbally, offering interesting insights to deepen our knowledge on the relationship between music and other sensorial experiences. Such research can foster interesting applications in the field of music information retrieval and timbre spaces explorations together with experiments applied to different musical cultures and contexts

    CaRo 2.0: an interactive system for expressive music rendering

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    In several application contexts in multimedia field (educational, extreme gaming), the interaction with the user requests that system is able to render music in expressive way. The expressiveness is the added value of a performance and is part of the reason that music is interesting to listen. Understanding and modeling expressive content communication is important for many engineering applications in information technology (e.g., Music Information Retrieval, as well as several applications in the affective computing field). In this paper, we present an original approach to modify the expressive content of a performance in a gradual way, applying a smooth morphing among performances with different expressive content in order to adapt the audio expressive character to the user's desires. The system won the final stage of Rencon 2011. This performance RENdering CONtest is a research project that organizes contests for computer systems generating expressive musical performances
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